﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace NAVE_Alice_demo.Cena08.Puzzle
{
    class _0Puzzle
    {
        public static ushort usht_pontos;
        private ushort usht_pontosMaximo;
        public _0Puzzle(ContentManager Content)
        {
            usht_pontos = 0;
        }

        public void Update(GameTime gameTime)
        {
        }

        public void Draw(SpriteBatch spriteBatch)
        {
        }
    }
}
